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Pull/Get Data/Value from User Input Window

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I'm trying to do something that should be be quite basic for a programer, but unfortunately unfortunately being a designer I'm having a heck of a time with this.  Having spent hours searching and trying different things I thought of posting the problem.  I have the feeling I'm not the first designer struggling with this.

 

I'm trying to pull input data from a window and pass it on to a variable.  In the script I do a couple of purge(), and I'm not sure if that will clear the user input values during the script, but this is thinking ahead...

 

I need values to do:

 

layer.translate(X, Y) // If I'm not wrong this needs to be a - string

bitsaveoptions.method = ChanelScreen; //from drop down menu

bitsaveoptions.angle = KAngle //  If I'm not wrong this needs to be a - integer

bitsaveoptions.frequency = ChanelFrequency; //  If I'm not wrong this needs to be a - integer

bitsaveoptions.resolution = ChanelResolution; //  If I'm not wrong this needs to be a - integer

bitsaveoptions.shape = BitmapHalfToneType.ROUND; //from drop down menu

 

I know that there are different ways to retrieve the data from a window .selection .value and maybe others but I can't seem to pull the data out of from the user input

 

Any advice would be greatly appreciated. 

 

Thanks.

 

PS I'm working with Photoshop CS5

 

This is what I have so far.

 

// =========== Ruler to Millimiters

app.preferences.rulerUnits = Units.MM;

 

 

var doc = app.activeDocument;

var layer = doc.activeLayer;

var dropdownlistArray = new Array();// The array of drop down lists.

var chosen_action = null;

 

var ScreenShapeArray= new Array(

'Round',

'Eliptical'

);

 

var WinContent =

"dialog{\

    orientation: 'column', \

    alignChildren: ['fill', 'top'],  \

    preferredSize:[300, 130], \

    text: 'Export Settings',  \

    margins:15, \

    \

        Coordinates: Panel {\

        orientation: 'column', \

        text: 'Chanels Shifts', \

        margins:15, \

        alignChildren: 'right',\

            KChanelX: Group{\

            st: StaticText { text: 'X:' }, \

            te: EditText { text: '15', characters: 4, justify: 'right'} \

            st2: StaticText { text: 'mm' }, \

            } \

            KChanelY: Group{\

            st: StaticText { text: 'Y:' }, \

            te: EditText { text: '10', characters: 4, justify: 'right'} \

            st2: StaticText { text: 'mm' }, \

            }\

        }\

    bottomGroup: Group{\

        cancelButton: Button { text: 'Cancel', properties:{name:'cancel'}, size: [120,24], alignment:['right', 'center'] }, \

        applyButton: Button { text: 'Apply', properties:{name:'ok'}, size: [120,24], alignment:['right', 'center'] }, \

}\

}"

 

// ======== Create window object

var win = new Window(WinContent);

 

// ======== Display Window

win.show();

var X =parseInt(win.Coordinates.KChanelX.te.selection);

var Y =parseInt(win.Coordinates.KChanelY.te.selection);

 

 

alert (X); // Here I get NaN

alert (Y); // Here I get NaN

 

 

if (typeof(X) === "undefined" || typeof(Y) === "undefined" ){

layer.translate(X+"mm", "-"+Y+"mm");

}else {

alert ("here"); // Always end-up here regardles of canling or acepting the default values

   };


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